Artwork up until now – Part 1
I’m currently working with a budget of near zero for the production of Lost Heroes and in one of my efforts to do-it-myself, I’ve attempted to do the artwork myself. However, I’m not really good enough, though I’ve been improving my drawing skills specifically because of Lost Heroes. Of course for a game like Lost Heroes based on classic mythologies I should able to source stock artwork and photography pretty easily (I hope). But to get decent images is down the line for me, I have get the writing and game design done first, right?
(Click the “Read More…” link for image ladened post)
With this version, 0.19, I’ve been abstracting the vision and elements of Lost Heroes in an attempt to get a consistent and complete game. This has been reflected in the few pieces that I have managed to do. I’ve created a set of sigils or symbolic icons, one for each pantheon. (There is none for the Aesir yet as I haven’t started that yet).
As you can probably tell, I’ve eskewed traditionally icongraphy for the different pantheons. However each symbol I’ve tried to capture the impression for the that group of Gods. Because I doubt my artistic skills, I’m never sure if they are “good enough” but I feel they’d work in the book.
I did some additional images but with these I’m certainly less sure about their applicability to use within the book.
I’m tempted to rework the first one in ink and see what I can do. It was a concept for the cover though a hell of a lot still to do. Like the sigils above, the images are much more abstract than my earlier pieces for Lost Heroes.
I’d love to hear anyone’s opinions on these pieces and suggestions! Next up I have some original peices I did for the previous version – which are more character-manga-inspired!










July 6th, 2010 at 9:11 pm
[...] now I get to design my own dice, one black and one red both six-sided. My first thought was to use some of the “icons” I created for Lost Heroes, but these might be too complicated to fit nicely on a dice. Also, they wouldn’t be very [...]