Posts tagged with keywords "0.19", page 2


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The Aesir or the Day of Fudge?


So last Friday I finished writing up the Olympian Pantheon of Gods section for the setting. And now I’m procrastinating about what to start next.

Splitting the writing of the setting from the design of the system really started to pay off going through the Olympians. In the previous version v0.18, I was designing the details of the system as an extension of describing the setting. The descriptions and the rules described the world. Sometimes I found myself floundering for how a particular God’s Chosen’s abilities might be, relying on what I had done beforend just modifying it a bit. But this time round, I found it easy to describe what abilities and powers a God’s Chosen should have, rather that detail it in the rules.

Anyway, the Olympian section completed I wasn’t ready to start on the last section of the Gods, the Aesir. It’s been slow going through the Olympian section revising and reviewing my notes on each God and expanding and solidifying the concepts. I wasn’t read to start that process with the Aesir immediately. But now I’m floundering again, I tempted to finish the rest of the setting and then come back to the Aesir. Which would not be a bad thing to do at all. But now there is a third option: the Day Of Fudge and I considered jumping much further ahead in my “plan” and taking one of the adventures I wanted to write up for this version and make it a Fudge based adventure that didn’t require a big knowledge of the setting and then making it available now so that people could use it in the Day of Fudge.  I don’t know if there would be an interest in this, so here’s a poll and you can tell me what you think:

What should I do next?

  • Just get on with it and finish the setting! (100%, 2 Votes)
  • A free adventure would rock - do that! (0%, 0 Votes)

Total Voters: 2

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The Godless City


This is a brief extract from the forthcoming public release v0.19. I’ve been endeavouring to keep the imaginative writing out of this version (and this is an example of that effort). I’ve found that doing so has help me be clear in my definitions and refine my vision. However the idea of the Godless City evokes some great images and concepts in my mind, that it is nearly bursting out of me. It is one of the multitude of realms described in Lost Heroes:

“Just outside Hell, in the Lands of the Dead, is a great ancient city. It has never earned itself a real name to its citizens but it is generally referred to as the City of the Dead (though Angels refer to it as the Godless City). Many souls rejected from Heaven but who refuse to go to Hell come to reside in this city. It holds many of the great thinkers, artists and scientists of ancient times that wouldn’t have gotten into Heaven at the time of their death. The city is cold and grey, full of towering buildings and thin bridges. There is an abiding sense of loneliness and emptiness in the colourless giant arches yet the city is plainly active and trades with many other Islands in the Dreamlands. There are no churches or places of worship in this city. No religion is permitted within its domain. The city is considered outside of Hell and the influence of Demons, though many Demons use it as a neutral ground. Many Angels also use the city in the same vein but also as a place to discuss things away from the Heavens and other Angels. Many Fallen Angels, who have not become Demons, make a place for themselves in this city.”

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Artwork up until now – Part 1


I’m currently working with a budget of near zero for the production of Lost Heroes and in one of my efforts to do-it-myself, I’ve attempted to do the artwork myself. However, I’m not really good enough, though I’ve been improving my drawing skills specifically because of Lost Heroes. Of course for a game like Lost Heroes based on classic mythologies I should able to source stock artwork and photography pretty easily (I hope). But to get decent images is down the line for me, I have get the writing and game design done first, right?

(Click the “Read More…” link for image ladened post)
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The State of the Game: where I am on version 0.19


Before I go back to writing it, I’d thought I’d give a little update to the status of the current version. What I’m currently working on is a version I’m planning to make available free online and has the version number 0.19. And yes 0.19 means that there was 19 previous versions, but none that I released publicly except to a few friends for review and playtesting. This version is an evolution from v0.18 and is a revised vision of the Lost Heroes as a roleplaying game.

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