Posts tagged with keywords "book of the gods"
I’m still a bit of a old curmudgeon with some new techs and I haven’t really got on the PDF/ebook reader train yet. I still prefer to read books in hard copy, as in on paper, bound. But here I am writing a free RPG but only giving it out in soft copy/digital format.
There is of course loads print-on-demand (POD) services. So I decided to try and print a copy of my Lost Heroes RPG: Book of the Gods. The idea would be that I could provide a link to the POD so that others get a paper copy, if they so wish.
So I logged on to lulu.com and starting making a project. It was pretty easy to create a PDF and upload it as the contents of the book. But you have to upload or create a book cover. I had already created a cover that I was proud of it (though probably anyone with a bit of skill do something much better), but I could not re-create it in the online editor. So with a bit of messing I created a PNG image to be used as the cover.
It all looked good online and so I ordered a copy.
This is what I got a few days later:

No cover!
It took a while to get support (several weeks), partly my fault in not reading the instructions correctly though. But once I was talking to someone, it got sorted quickly. As it turns out my PNG file had a transparent background, which didn’t show up on the online editor. The support guys admitted it was their problem, so they said upload a new cover, one that doesn’t have a transparent layer, and they’ll print a new copy for me.
And so I then received this:

I think it looks cool though there is some unexpected yellow fuzz on the front cover (may not be visible in the photo). The costs are actually on lulu.com if you want to check them, but it cost me about 18 euros, not including delivery charges. They do have a centre based in the UK so thankfully not ordering it from the US. Also the inside was all in black and white so that’s cheaper. Colour is much more expensive.

What I learned from flicking through my book in hard copy? Well I suck at layout, but I knew that already. Big pictures that fill the page work better than small pictures (I’m assuming if I used columns small pictures could work). More pictures, probably less text. Also, as my wife pointed out, my name isn’t on the cover anywhere and it’s not readable on the binding.
While it’s cool to hold an actual bound book in my hands, I don’t think it’s worth me offering it as an option, yet. I have much work today, but it was a useful learning experience and when I start doing play testing this year, it’ll be useful prop to show players.
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I got some great feedback from 1km1kt.net on my “Book of the Gods” which I plan to keep in mind. It boils down to three points:
- Lack of Play Advice
- Missing Quick References (tables, lists, etc.)
- Too much all at once/overwhelming
Nearly all of these faults are due to the way I split the writing of the setting from the writing/design of the rules. I think ultimately Lost Heroes will benefit from this, but v0.19 as a standalone setting book doesn’t.
My plan next now is continue what I was doing and do my mini-survey of the current popular free builds of Fudge and then produce a “lite” rule system for Lost Heroes. But this will contain the “Quick References” missing from Book of the Gods so the basic system may be light, but it my be quite long.
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What we need right now is the sound of Angels or the bellowing of Giants, maybe some bewitching music of the Gentry or the battle cries of Valkyries. You’ll have to use you’re imagination I’m afraid.
I’m please to announce that I’ve put the first public release of Lost Heroes RPG: Book of the Gods online. You can download it from here.
“Lost Heroes RPG: Book of the Gods” is the setting of Lost Heroes. I made the decision a long time back to split up the writing of the setting from the design and implementation of the rules (have a gander over past blog entries for more info). Though once the two are done to some satisfactory level I’ll probably bring back together in one. This version, v0.19, is not as good as it could be, but I’m hoping by putting it online, I can kick myself to up the game.
Lost Heroes RPG is a free roleplaying game. It’s set in the modern day but the players take on the characters of the Chosen who are the champions, lovers and children of the Gods. Book of the Gods, contains six unique pantheons of Gods which include Angels and Demons, Tuatha Dé Danann and the Fomorii, the Greek Olympian Gods and the Norse Aesir Gods.
Your comments and criticisms are welcome.
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I’ve been sitting on a draft of “Lost Heroes RPG: Book of the Gods” for over two months, since coming back from the holidays. I’ve gotten some encouraging feedback, but I’ve just not done anything with it. I even have a list of changes I want to do myself, certainly some chapters and sections need a re-write, my wife pointed out some grammar issues, such as my use of “they” in place of “his” or “her” leads to some peculiarities and so on. I could go on about coming straight back from the holidays into the tiring new school year and sudden approaching deadlines.
But, in all honesty, if you want to complete something, you’ll find the time, somehow. It all boils down to procrastination. Perhaps I am too tired, perhaps I’m simply afraid to put it online. Well the only way I’ve found to beat procrastination, is to do something. Force it. So, as per the title of this post, I’ve made a decision.
I’m going to put the current draft (with some minor changes) online in the next week. I’ve started tidying up the webpage and thinking about how best to present it, but by this evening or tomorrow it’ll be online for all to gaze apon.
I probably didn’t pick the best moment to do this though. Next Saturday is Gaelcon, the best Irish gaming convention, (though I haven’t planned to go sadly this year) and just announced yesterday is the Charity RPG bundle from DriveThruRPG (a worthy cause, I’ll be buying a copy…), $25 for over a $100 worth of RPG PDFs!
Anyway, a decision is made and action must be taken.
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I managed to finish the re-reading/editing the text of Lost Heroes RPG’s setting: “Book of the Gods” last week. My feeling is that’s mostly complete. The writing is spot-on in some places and others it’s terrible weak, hence why I say it’s only 68% complete.
But I figure, that’s okay. This setting I’m putting together is basically a baseline of all my ideas and the previous versions brought together in some sort of coherent draft. Using this text, I can start to playtest it (using any system) to get a feel for how the setting (as opposed to the system) works and feels in-game.
I may make this raw text available to the few who have expressed an interest in reading it (ask if you want it). But my plan next is to put it together as a single PDF. The advantage of a single PDF is that it is a binary blob, one that can be download to be read offline, converted to ebook and uploaded to various online sites for further distribution. I will put the text online in HTML format but I’m not sure yet how this will happen.
The other thing I’ve learned from reading though the text is that, I need to split it up. There should be a core text, the basic setting plus the Mad/Dark Gods and Dreamlands and then a separate supplement/book for each of the four groups of pantheons: Tuatha De Dannan/Fomorri, Angels/Demons, Olympians and Norse (Aesir/Vanir). Having these four large groups embedded in the same work means I don’t give them the treatment they need to come alive. Don’t get me wrong, the basic facts and info is there to use and play them, but it’s compressed and thusly very dry to read.
It also makes it difficult to approach as a written project as each of these pantheons needs it’s own flavour and should have it’s only feel (I know what that feel should be too, as I’ve hinted at it before).
My work rate is slow I have to admit. This is a labour of love for me, but must fit in-between all the other must-do stuff and doing 32% more work is a daunting task.
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I’ve been working my way through the current draft of the setting. I had hoped this would only take a week or two, but it’s taken much longer for various IRL reasons (including a car crash and its subsequent fallout), mostly because the only time I can work on it, is the few hours spare I get after the kids are in bed and I’m not always as mentally focused at that time. (I’m getting old, I fall asleep in the sofa at 10.30 in the evening!)
The first half of the text required a lot more re-work than later pieces, yet it was the later pieces I struggled with the most first time round. It seems as a general rule, depending on the length of the chapter, the more I struggled with it the less re-working it requires. With that in mind I started working on the Pantheon chapters in reverse order, hoping to populate the better changes and feel from the later chapters back to the previous chapters.
It was only when I got to the chapter on Demons that something started to worry me. Not the writing, but something I had put to the back of my mind since starting this run. Demons are nasty things. Not nasty as in anti-hero way (like Vampires are sorta cool yet there still “monsters”) but the worst of mankind, supernaturally empowered. Rapists, murderers, abusers, molesters and so on. While it’s possible to create “good” Demons (Fallen Demons or Demonic Bloodlines that avoided the influence of Hell for example), the vast majority of character types are bad, real bad.
Lets get this out of the way now, Lost Heroes is based on old mythologies. These old religions contain stuff that modern readers may find tasteless or even offensive. I can already think of several bits and pieces that might offend some. I’m aware of them but I didn’t want to PC-ify these old stories, just for the sake of writing an RPG. So instead I tried to emphasis some over others. I don’t know if this works or if I should be more cautious in how I treat these themes in the setting. In part, this is the purpose of trying to make this “Book of the Gods” so that I can present something to others and get a real feel for the reader’s reactions. To put it another way, when does editing become censorship? I can’t tell because I’m buried in the forest, checking the bark on each of the trees.
And here I am, reading through the Demons chapter, realising there is very little balance to this chapter. It is dark and it remains dark. There is, preceding this chapter, an chapter on Angels who battle constantly with Hell to prevent Demons destroying everything. While some parts of Angels are dark, there is much light. When I was writing it, I tried to get my head into what might be the motivations of these Demons and their masters. It did haunt my dreams for a while, imaging the horrific nature of Hell, but I felt it was important to get it down on paper. A starting point.
One thing, from the beginning, of Lost Heroes is that I didn’t want to restrict your choice of characters. Of course a GM may apply their own restrictions for the sake of the game, but I wanted there to be a choice. Even if that option was only really available to allow the GM to create antagonistic NPCs, it should be there. Choice is also an incredible important theme in the setting. Everything is about choice. A True Chosen Demon… is a human who accepted to become a Demon. The evils of Demon are the evils of humans, amplified by the supernatural. Do you chose to be the monster or the hero? And so the gamer is already making a choice.
Reading about the monstrous Demons of Lilith, wife of Satan, I started to have doubts. I posted this on twitter:
Just re-read the Demons chap. in Lost Heroes. Am a bit worried that u can create evil and disturbing demons as PCs. Should I take chap. out?
Which it later got imported into Google Buzz where some discussion occurred.
I have no conclusions so far. I’m going to keep tapping away at this drop, hoping in the end that the bits will fall together. What do you think?
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A week into 2010, and I’ve finished the first draft of “Lost Heroes RPG: Book of the Gods”. I just wrote and wrote until I finished and that journey was 13,000+ words long! My. Hopefully parts of are actually decent.
There is a lot to do before I release it publically. I’d love to just put it online in it’s current form, warts and all, and let people tell me what’s wrong with it. This being a first draft however it’ll be unreadable. (Just read my blog for an example on how bad my grammar and readability can get!). It’ll be plagued with unnecessary “junk” words (“actually” is one of my particularly overused favourites), mixing up “their” and “there” (I drive my wife mad with this one), past and present tense and “effect” versus “affect”. And with such a big load of words to read through, everyone who read it would be just telling me what I already know, but not what I need to hear. At this stage I’d rather hear about if the ideas work, as a whole is it good, do the character concepts grab you, encouragement and so on, not the pedantic grammar and readability issues. (Though if there is anyone out there who wants to read it and willing to ignore the grammar and readability stuff, I’d be more than happy to share it).
I don’t have an editor and I don’t have the funds to hire one, I’m going to have do it myself. Even if I consider this version to be a “beta”, I still need it feeling professional when I share with people. So my plan is to do a read-through and fix up anything I find. Then put it aside for a week and start reading it again. I found this trick really useful, it’s like you’re reading someone else’s work (whose writing style is very familiar).
And once I get through that, I’ll read it backwards. Well when I say, read backwards, I mean read the chapters in reverse order. I know that during writing it, some concepts took shape later in those 13,000 and got a name, but apply across the board. This way I can make sure concepts and ideas are consistent throughout the setting.
*phew*
And then I get to lay it out. Again I don’t have an art director or a graphic layout guy on hand. So again, I’ll be attempting this myself. I’m going to keep it simple however. Rob Lang’s guide seems like a very good starting point for me. Plus I have some artistic ability.
So hold on to your britches, Book of the Gods may be out soon… ish.
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